DCC RPG is not for everyone and it does not try to be
You'll play ordinary people with powerful ambition and poor impulse control
The Ninth World Guidebook explores new lands and includes adventure hooks
making every bullet count and using a detailed list of gruesome critical injuries
equipment and weapons for both the 1920s and modern day
Mutant: Year Zero - Zone Compendium 2: Dead Blue Sea (SC) Distributor_Magpie Games DCC RPG is not forZone Compendium 2: Dead Blue Sea is the second official supplement to the Mutant: Year Zero RPG. This booklet gives you a whole new way to play the game at sea Zone Compendium 2 Features: A whole new Zone at sea, described in text, illustrations, and a full color map. Let your characters travel here, or play an entire campaign in the Dead Blue Sea. New mutations and rules for Zone travel at sea, including navigation, weather, wind, and diving. New